Pre-Alpha Development

Grind Smart, Play Your Way

Light & Shadow is a mobile RPG designed for both dedicated grinders and casual players. Daily limits ensure no one falls behind, while deep progression through equipment, levels, and guilds keeps everyone engaged. Fair play, real progress.

Solo Developer, Big Vision

Building the mobile RPG I've always wanted to play — one where dedication and strategy matter more than wallet size.

Patryk Majecki

Patryk Majecki

Founder & Solo Developer

I'm a passionate game developer building Light & Shadow entirely in my spare time while working a full-time job. Every line of code, every system, every placeholder graphic — it's all me. I believe in this project enough to dedicate every free hour to it.

What I've built alone: Complete game architecture, PlayFab backend integration, all core gameplay systems, UI/UX design, and a fully playable prototype. The foundation is solid — now it needs professional polish.

💻 Game Programming
🎮 Game Design
📱 Mobile (Godot 4.5)
☁️ Backend (PlayFab)

Why I'm Building This

I've played mobile RPGs that punish you for having a life outside the game, and others that let whales dominate. I wanted something in between — a game that respects your time and rewards skill, not spending.

Light & Shadow is built for both dedicated grinders and casual players. Daily energy limits keep things fair, while deep progression systems reward those who engage more. No one gets left behind, and no one needs to spend money to compete.

My Goal: Transition to full-time development and build a small team of specialists (artists, animators, sound designers, QA) to transform this working prototype into a polished, market-ready game.

Light & Shadow

Android & iOS Idle RPG Pre-Alpha Free-to-Play

Light & Shadow combines satisfying grind loops with smart daily limits. Farm equipment, level your character, complete quests, and climb the rankings. Join a guild for exclusive content and social play. Perfect for dedicated grinders who want depth and casual players who want progress without pressure.

Godot 4.5 Game Engine
PlayFab Backend & Live-Ops
1080×2400 Mobile Portrait

Current Build Preview

This video shows the working prototype with core systems in place: PvE hunts, PvP arena, equipment progression, and social features.

  • Deep equipment & leveling system
  • Bounty board & daily quests
  • Dungeon exploration
  • PvP Arena with rankings
  • Citadel building
  • Guild system & social features

Progress at Your Own Pace

Whether you grind for hours or play 15 minutes a day — you'll always make meaningful progress. Daily energy limits keep the playing field level, while deep equipment and leveling systems reward dedication.

🗡️

Equipment System

Your gear defines your power. Farm, craft, and upgrade equipment to build your perfect loadout. Every piece matters.

  • Diverse item rarities
  • Class-specific gear
  • Upgrade & enhancement
  • Set bonuses & synergies
📈

Character Progression

Level up, unlock skills, and grow stronger over time. Meaningful progression that rewards consistent play.

  • Experience & leveling
  • Skill trees & abilities
  • Stat allocation
  • Class mastery

Fair Daily Limits

Energy system that keeps everyone on equal footing. Grind efficiently, never feel forced to play 24/7.

  • Daily energy regeneration
  • Catch-up mechanics
  • No one falls behind
  • Respect for your time
🎯

Satisfying Grind

Easy to understand, rewarding to master. Multiple activities to farm with clear goals and visible progress.

  • Bounty board missions
  • Dungeon runs
  • Daily quests
  • Expeditions & hunts
⚔️

Guild Wars

Join forces with other players. Guilds offer exclusive content, bonuses, and large-scale PvP battles.

  • Guild progression & perks
  • Territory wars
  • Guild dungeons
  • Shared rewards
🏆

Competitive PvP

Test your build against others. Seasonal rankings, rewards, and recognition for top players.

  • Arena matchmaking
  • Seasonal rankings
  • Exclusive rewards
  • Skill-based combat
🛒

Fair Monetization

Cosmetics and convenience only. No pay-to-win, no forced purchases. Free players can compete equally.

  • Cosmetic skins & effects
  • Battle Pass (free track included)
  • No power for money
  • Transparent pricing
🏰

Your Citadel

Build and upgrade your personal base. Unlock new features, boost production, and show off your progress.

  • Building upgrades
  • Resource production
  • Unlockable features
  • Visual progression

🎮 Built for Everyone

Whether you're a hardcore grinder or a casual player with 15 minutes a day — Light & Shadow respects your time. Daily limits keep things fair, meaningful progression keeps things fun, and no one needs to spend money to compete.

No pay-to-win
Fair daily limits
Grinder & casual friendly
Gear & skill matter most

Screenshots

Click to enlarge
Server Selection
Server Selection
Login
Login & Registration
Character Profile
Character & Equipment
Item Details
Legendary Item Details
Character Stats
Character Statistics
Main Menu
Main Menu
PvP Arena
PvP Arena
Live Combat
Real-Time PvP Combat
Daily Rewards
Daily Login Rewards
Bounty Board
Bounty Board Missions
Citadel
Your Citadel
Dungeon
Dungeon Exploration
Shop
In-Game Shop
Daily Quests
Daily Quests
Rankings
Global Rankings

6-Month Roadmap to Beta

A focused development plan to bring Light & Shadow from prototype to closed beta.

1

Art & Audio

Months 1–2

  • Professional character art
  • Environment & UI graphics
  • Character animations
  • Combat & UI animations
  • Sound effects & music
  • Bug fixes & optimization
2

Core Systems

Months 3–4

  • Full guild system
  • Guild progression & perks
  • Premium shop implementation
  • In-game shop expansion
  • Account personalization
  • Social features & chat
3

Endgame & Launch

Months 5–6

  • Guild Wars system
  • New dungeon content
  • Seasonal systems
  • Battle Pass implementation
  • Balance & QA testing
  • Closed beta launch

What We're Building

🎨 Visuals

Professional art, animations, VFX

🔊 Audio

Music, SFX, ambient sounds

⚔️ Guilds

Full system, wars, dungeons

🛒 Shops

Premium & in-game stores

🎨 Personalization

Skins, titles, profiles

🏆 Seasons

Battle Pass, ranked seasons

🗺️ Content

New dungeons, bosses, events

✨ Innovation

Unique systems & features

From Spare Time to Full Time

I've built a working prototype alone, in my spare time. With funding, I can go full-time and hire the specialists needed to make this game market-ready.

📍 Current Situation

Development: Evenings and weekends only, while working full-time job
Team size: Just me — solo developer
Time invested: 12+ months of dedicated spare time

What exists: Fully playable prototype with core systems
What's missing: Professional art, animation, sound, QA
Bottleneck: Time and specialized skills I don't have

What Funding Enables

👨‍💻

Full-Time Development

Transition from spare-time hobby to full-time focus. 5x more development hours per week.

🎨

Professional Artists

Hire character artists, environment artists, and UI designers to replace placeholder graphics.

Animators

Character animations, combat effects, spell VFX, and polished UI transitions.

🔊

Sound Design & Music

Original soundtrack, sound effects, ambient audio, and UI feedback sounds.

🧪

QA & Testing

Professional testing for bugs, balance, performance, and cross-device compatibility.

Why Fund This Project?

✓ Proven dedication: 12+ months of solo development in spare time shows commitment, not just an idea on paper.

✓ Working prototype: Core gameplay loop is complete and playable — this isn't a concept, it's a real game that needs polish.

✓ Clear use of funds: Not vague "development costs" — specific needs: full-time transition + professional specialists.

✓ Realistic scope: Mobile RPG with proven market demand, built on solid technical foundation (Godot 4.5 + PlayFab).

✓ Fair monetization: Non-pay-to-win design that's sustainable long-term without exploiting players.

What I've Already Built (Alone)

  • Complete game architecture & codebase
  • PlayFab backend integration
  • PvE system (hunts, dungeons, expeditions)
  • PvP Arena with ranking system
  • Equipment & progression systems
  • Daily quests, rewards, energy system
  • Citadel building system
  • Chat & social foundations
  • Shop & economy framework

Expected Outcome

With 6 months of funded full-time development plus a small team of specialists, Light & Shadow will be ready for closed beta with professional-quality visuals, audio, and complete core systems including guilds and guild wars.

Get in Touch

Interested in our project or potential collaboration? We'd love to hear from you.

📧 contact@grindarestudio.com